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 Archer [APPROVED 0-5; MAGUS]

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Silim

Silim


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Join date : 2012-11-27

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PostSubject: Archer [APPROVED 0-5; MAGUS]   Archer [APPROVED 0-5; MAGUS] EmptyFri Dec 14, 2012 8:36 pm

Sugiura Template


"If one is saved, one is abandoned, and with that shatters the hope."
-Archer

Basics


Character Theme:

Name: Archer (EMIYA)
True Age: His age can no longer be measured in years like a mortals.
Gender: Male
Element: Blades
Personality: ~Anti-Social~
Archer is not someone you would invite to a party - not only because he wouldn't show up anyways, but because of how cold he acts. Not caring for anyone, always alone, if you get a chance to see him, he looks like a lone statue facing the greatest storms in history. It's rare to see Archer smile at all, but a confident smug look can sometimes be seen.

~Broken Ideals~
Once, Archer followed the ideal to save everyone. After an unknown event shattered all of his hopes and dreams into peaces, he fell into a deep depression that holds him until this very day. He doesn't believe in ideals anyone, and those with strong ideals will usually have to face Archer as their worst enemy - he claims to be the enigma they can't defeat, the power that crushes their dreams and lifes to show them reality. The warrior claims it is mercy that he shows by doing that - beating down an idealist is better than having him live until his ideals betray and backstab him, for he knows that pain.
His ideal from way back was simple - to save everyone, no matter the cost. How exactly it was shattered is not known.

~Cynism and Sarcasm~
One big point anyone who ever talked with Archer knows is his gigantic sarcasm and cynism. His voice seems to be permanentlsy annoyed and mocking partially, often pointing out the fails of a person. One of his most memorial quotes is "Take your meaningless pride to the dogs", which he said to a Shinigami that died by refusing to eat dog meat as a human before fighting and killing him. Enraging his opponents, he is often able to calmy analyze them.
He also is not above hurting peoples feelings with his words, often mercilessly beating someone down with words only.

~Anti-Hero~
Despite his usually 'evil' actions and methods, Archer actually still believes in his ideal - at least a bit. His methods have changed to where he would kill one person to save another, but it still actually pains him to see someone die.

~Big Sofite~
Under that thick, anti-social and 'badass' shell, Archer can be a real sofite. He's always questioning himself and his ways, and how to change fate. He is quite the warrior poet, and has a soft spot for weaker people trying to protect what they love. Also, Archer is a very, VERY good cook and housekeeper, although he doesn't brag about it.
This soft side also allows him to be a sweet person at times, although he can quickly get irritated and snap back into his cynical self.

~Living Ideal~
It is a paradox, really - Archer hates ideals like his old one, but parts of it still resonate within him. As he gave himself away to make his ideal a reality in his own past, he can't resist the urge to help people.


General Appearance


Appearance:
Archer [APPROVED 0-5; MAGUS] Archer
Archer is a tall man, with slightly tanned skin and completely white hair. His eyes are in an unusual grey, looking as if they are actually metal instead of pupils, but they are actually normal. His black clothing consists out of a shirt that shows off his well-build body, and black pants. His red clothing on the upper body is held together by a metal plate on his back, and the sleeves end in gem-like objects that help reduce the force Broken Phantasm puts on Archers hands. Without them, they wouldn't be useable by now anymore. Like the lower part of a mantle, the red cloth is held by a metal belt around his waist. On his feet, Archer wears black boots.
Height: 1,90 meters
Animalistic Traits: None
Appearance Age: Around the mid 20's
Weight: Average


Natural Abilities


Techinques: Analyzation
For normal objects, this skill is a special scan with the use of ones own spiritual energy, analyzing the structure, weakpoints and even estimating the time until the destined death of an object, with enough focusing on it. This allows for easier use of Reinforcement Magecraft.
However, when Archer just looks at a bladed weapon, an enhanced Analyzation comes into play - he is able to read out information even about sealed blades, understanding the process of them, and saving that memory in his heads storage, the 'Unlimited Blade Works', for later use. No blade that is physically visible can hide from his view and understanding of them.

Mind's Eye (True)
Archer is able to see through battles with incredible calm of mind and clearance, which allows him to even turn a only 5% chance of victory into a bigger chance just by being in the battle. Effectively, this makes it nearly impossible to confuse him by normal means like dirty tactics or trash talk. Since he is no perfect being, though, certain circumstances can even break his calm Mind's Eye.

Clairvoyance
Honed skill and magecraft have increased Archers eyesight to levels where he can easily see for large distances where others would need a scope to even spot a single dot that could be his target. Needless to say, this is quite usefull for an Archers fighting style. His vision is developed to the point where he can see through small walls, and cloaking technology has no effect (spiritual cloaking techniques are at least weakened too). In order to keep track of an enemy, he can 'lock on' to them and thus instinctively know where they are.

Archery
As expected from someone with the name 'Archer', he is very skilled at bow-shooting. He can make Arrows out of thin, glowing blue metal, which have a bit more strength than a regular Quincy arrow. Furthermore, he can use...

Broken Phantasm
With a traced weapon (see below for more info), Archer is not able to bring out the full power of any weapon besides his favorite pair of twin swords. Using Broken Phantasm, Archer discards a weapons durability for enhanced power, which, together with Alteration (once more, see below) turns the weapon he traced into either an explosive arrow, or an arrow that has the ability to unleash the true full power of a Zanpakutō or Sacred (Bankai, full Zenou, Kyuu Kyou) for one strike only. This requires the same amount of energy as making the weapon in the first place, and Archer has to forge them again in his mind if he wants to use them again.

Bone of the Sword
Archer has the ability to channel a former wielders or actual wielders knowledge. In practice, it makes him able to use a weapon that is not originally his with almost the same amount of skill as the original user, but he will always be inferior to the original by at least a little bit.

Sword Body
The body of Archer is incredibly durable, much like steel. His bones and internal organs can withstand a lot more punishment than what should be logically possible, and if he is wounded, his flesh will 'knit' itself by turning partially into swords that merge into one another and forge themselves together, before turning into flesh and bone needed to continue on. Smaller wounds are healed so fast that it's practicially impossible to even see the process. Gaping wounds or severed limbs, on the other hand, will take up to an entire post to forge themselves back together.

Flawless Training
Archer has been training his body for what seems to be an eternity by now, and has reached the pinnacle of what his average Sugiura body can do - his physical prowess (strength, speed and defense) are all high above average, though none of them reach the masterful levels of physical juggernauts. He is still able to hold his own amazingly well in a physical confrontation by simply having perfected what little he had.

Magic: Archer is especially proficent in Boundary Fields, being able to use all of them. Normal Magic of the Sugiura is useable by him, but he is not able to use Shinkai. Rho Aius, though, is one of his strongest spells. Furthermore, Archer knows three forms of 'Magecraft', magic only useable by Magus type Sugiura, and the last of them is Emiya Shirous very own magic embedded into their very being, unable to be used by others, even if they would spent ages trying to learn it.

Reinforcement
The hardest to use Magecraft of them all - because it adds to something already complete. Analyzing an object, the user channels Reiatsu into an object, filling out weak spots, repairing damaged parts, and generally strengthening something in multiple ways. This magic needs careful application, and is hard to master, since a wrongly done Reinforcement will either break the object or don't do anything. Reinforcing another persons body is the hardest, since their Reiatsu will repell invading Reiatsu. Reinforcement can't be used on Projected objects (see below).

Alteration
An offspring of Reinforcement, this magic is more complex, but easier to use. It works by 'adding to what is complete', just like Reinforcement, but it alters the original item, making it 'better' at a certain aspect - a sword could grow in length and cutting strength, a shield could be made larger, and so on. It basicially alters whatever it is used upon. After all the Reishi stored inside of the object is used up, it returns to the original state.

Gradiation Air
Gradiation Air, or Projection, is the art of creating something out of ones own spiritual energy. While not the hardest magic to use, it is the most expensive usually - the bigger the item produced, the higher the cost grows expotentially, and the item will disappear after a maximum of one hour, being erased by the world not allowing dreams to be real. Also, special effects of Projected items are not present. This Magecraft is seen as useless for anything but magic rituals which require rare ingridients.
However, Shirou and Archer have their own version of Gradiation Air, directly linked to the 'Reality Marble' of their mind. Analyzing blades which a simple glance, both Shirou and Archer can make a near-perfect replica of an item. They lack the strength to completely draw out a weapons potential (Bankai/Kyuu Kyou for example), and the weapon will generally be weaker than the original. Still, the most important part is how fast this magic works. The process is broken down into a few steps by them in their mind:
1. Judging the concept of creation
2. Hypothesizing the basic structure
3. Duplicating the composition material
4. Imitating the skill of its making
5. Sympathizing with the experience of its growth
6. Reproducing the accumulated years
7. Excelling every manufacturing process
This would normally take long to do, but this is where their Reality Marble kicks in. It provides all necessary resources and tools to replicate each and every earthly weapon - only completely alien things like Ea can't be traced.
Tracing is the name of this special Projection, and it has multiple stages and variations, but in general, each and every Projection done by Emiya is not 'creating out of nothingness', but 'creating inside of Unlimited Blade Works', and 'pulling it out' of his mind into reality. This is what makes his Projection unreachable by others.
Trace On: Usually the incarnation to copy a weapon someone is holding and to instantly project it, also spoken at the beginning of the fight to 'mold' himself into the fighting mind and be able to instantly project weapons recorded previously. Can be skipped for single weapons by Archer thanks to his insane skill at Projection.
Trace Off: Used to signalize the 'pulling out' of multiple weapons made in Unlimited Blade Works at the same time, sometimes Trace On is spoken before it to enhance his speed at copying and manufacturing them, depending on the amount of blades made. These blades are shot out like bullets and arrows, with top speeds of Mach 10. They can also be controlled by light telekinesis by Archer - while he can't make them fight on their own, he can change their direction while they are flying slightly, and make them rip out of the ground and fly to him into his hands should he miss.
Full Trace, Continuus Fire: Emiyas strongest move besides Unlimited Blade Works, this sends out an instantly traced storm of copied blades, previously and newly recorded ones. This move works much alike to the Gates of Babylon, and is the natural enemy of the storm of blades it produces.

Unlimited Blade Works
Besides being the source of Tracing, Unlimited Blade Works is a Reality Marble, a world within ones mind. Since their inner world was defined before they obtained Guardian Beasts, Emiya is an individual that can't wield an own Sacred. Unlimited Blade Works of Archer looks like a barren wasteland, with embers and smoke flying up from countless hills, gigantic constructs moving in the sky, and a red, clouded over and dark sunset. Scattered through this rust and brown collored world, countless swords are stabbed into the ground, the objects recorded into Archers mind, who is an owner, not a wielder of weapons - one who can use all, but master none. The true path of the Faker, nothing in this world is his own.
Unlimited Blade Works can be summoned outward, and acts much like a full release of other Sugiura. After incarnating the spell, a ring of fire that can't hurt anyone expands from him, turning the world into Unlimited Blade Works. Instantly, all swords of his mind are projected here, and the reality marble takes constant supplies of energy to continue existing. Archer can leviate the blades here freely, and summon them into his hands instantly. He can also more easily reforge broken blades in this dimension.
The spell is the following:
I am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to Death, nor known to Life
Have withstood pain to create many weapons
Yet these hands will never hold anything
So, as I pray...
Unlimited Blade Works!

Small addition: Transformation swords can't be copied. This includes things like Resurreccions from Arrancar, or Otoyas Dark Kiva transformation, but a simple wardrobe-change won't hinder Tracing a blades abilities. Copied transform-types only grant the sword skill of the original wielder and no special moves normally, unless they can perform those naturally.

Sacred Weapon: Archer is a Magus Type Sugiura, thus he has no Sacred.

Recorded Weapons: These are the weapons recorded in the Unlimited Blade Works, and their abilites when traced. Besides these weapons, Archer can 'make' countless blades in different shapes, even axes and spears, but they'll all lack powers. They are mainly for ammunition made out of steel flying at mach 10 speeds.
Kanshou and Bakuya
Kanshou and Bakuya (干将・莫耶) are "married" twin swords representing yin and yang encountered by Archer at some point during his lifetime and added to the numerous weapons recorded and stored in Unlimited Blade Works. They are his favored weapons to project, having become his symbols after wielding them all his life. He and Emiya Shirou find the craftsmanship of the blades, rather than what they represent, to be extremely captivating and beautiful, and the swords suit their natural style of fighting. Despite not having a wielder in the legends, they are still Conceptual Weapons crafted by the blacksmith Gān Jiàng, whose wife, Mò Yé, gave her life in order to melt the metal used to create the swords during the Spring and Autumn Period. They were crafted more for the sake of crafting, as if questioning the meaning of the swordsmith, than for any real idea behind their creation. They were created without vanity, and lack a sense of purpose found in other swords. They contain no fighting spirit to defeat others or competitive spirit to beat other weapons, and they contain neither the desire to be famous nor the faith to accomplish great deeds.
They are identical in shape with the only difference being their color. Kanshou, the black Yang sword, is covered in a hexagonal pattern, and Bakuya, the white Yin sword, has less of the shine of a polished metal in its ore than it has the haze of a cloud. Their quality as swords is high due to being made with the best materials and a human sacrifice, and they have shamanistic and ritual aspects as enchanted weapons. The quality of the grips, which are quite big and heavy, are more important than their ornamental value. They are rather low ranking compared to other Conceptual Weapons, but the duel-wielding style, their experience, and their tracing time make them very reliable. The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. This works well with projection, allowing an already projected sword to identify a new projection as its partner sword. When both are wielded, magic resistance and physical resistance improve.
It also represents Crane Wing Three Ream (鶴翼三連, Kakuyoku Sanren), a strategy that is the cumulation of Archer's use of the swords, the true meaning behind them, using three consecutive pairs traced ahead of time and the pair of swords' attraction to each other to deliver a fatal attack by projecting them when necessary.
While using this technique of the weapons, an incarnation has to be spoken while performing it. Without the incarnation, the technique lacks the Overedge.
Spirit and technique, flawless and firm
Our strength rips the mountains
Our swords split the water
Our names reach the imperial villa
The two of us cannot hold heavens together
—Two great men, sharing a life.

In Archer's version, the first pair is thrown at the enemy with the purpose of being deflected, while the second is prepared for close range combat. While the enemy is off guard, he slashes with the second pair, and the thrown pair returns and hits the enemy from behind. Finally, the third pair is modified through reinforcement, called Overedge, which makes them twice the size and covers the blade from the ridge to the edge with feather-like splinters, and he performs the final strike with them.
If Archer succeeds in fully executing Crane Wing, and his enemy doesn't find a way to escape it, the result can easily be fatal.

Cadalbolg
A Conceptual Weapon Archer encountered during his life at some point. It has incredible attack power, but also requires a lot of energy to trace and use. It is formed like a drill, and besides being great at piercing Hierro and similliar armor, it's main use lies in Broken Phantasm. A Broken Phantasm arrow of Cadalbolg reaches the power levels of a Cero Oscuras used by an Arrancar on Archers level, at times surpassing it.

Hrunting
Another Conceptual Weapon that Archer got to see during his lifetime, it has the curse of hitting an enemy engraved into it. It makes slashing at the enemy much easier to do, but it's main use, like Cadalbolg, is as an altered Broken Phantasm arrow. Reaching the strength of a Gran Rey Cero of an Arrancar on Archers level, this move can change directions and follow the enemy until either hitting a large obstacle or being deflected and nullified, constantly dodging won't do a thing.





Alter Form


Alter Appearance: N/A

Alter Personality: N/A

Alter Powers: N/A


Past & Roleplay Sample


Character Background:
Blood of Fire:

Heart of Glass:

Countless Battles:

Never Retreating:

Surely, his life was:
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Skididdlypop
Grand Strategist
Skididdlypop


Posts : 473
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Age : 30

Archer [APPROVED 0-5; MAGUS] Empty
PostSubject: Re: Archer [APPROVED 0-5; MAGUS]   Archer [APPROVED 0-5; MAGUS] EmptySat Dec 15, 2012 4:17 pm

Application Checklist
  • Name [x]
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  • Gender [x]
  • Appearance Present [x]
  • Appearance Described in Appropriate Length OR Picture is Visible [x]
  • Appearance is Not Claimed [x]
  • 15 sentences for personality [x]
  • History is 15 sentences [x]
  • Powers are not Godmod/Overpowered [x]
  • Powers are described reasonably enough [x]
  • Application/RP Sample is not in First Person [x]
  • RP Sample Present (Omit if this is not the first character) [x]
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Comments/Notes: With permission from Serenity, I am able to give this a 0 tier.
Tier: 0-5
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Silim

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PostSubject: Re: Archer [APPROVED 0-5; MAGUS]   Archer [APPROVED 0-5; MAGUS] EmptyThu Jul 31, 2014 2:25 pm

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