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Hulle Granz Cathedral

 
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Prayer Room

The large entrance to the Cathedral looks like many cathedrals back on earth. Multiple rows of wooden benches, leading up to an altar behind a single iron chain to stop the too curious from touching it directly. The altar looks a bit old and withered, and it is obvious that a statue was removed from it at some point. Rusted chains are seen laying around the altar, but nobody ever moves them away. The engraving on the altar reads 'Skeith, Innis, Magus, Fidchell, Gorre, Macha, Tarvos, Corbenik'. Everyone can enter at least this room in the Cathedral, and it is considered holy ground - fighting here is a capital offense against Guardian Beast and Sugiura law. Two doors to either side of the Altar lead deeper inside the Cathedral, and an extremely strong magic spell repells those that try to enter but are not allied with the Yggdrasil or a member of it. While the spell is not harmful, it alerts the guardians of the Cathedral.
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The Depths

The lower levels of the underground facility are home to both the medical and science facilities of the Undead. As they're a mystic race, this place is both hospital and a magicians workshop once you get right down to it, and the occult is at home here together with modern medicine. New weapon and spell development generally takes place a few levels below the medical facilities as to not endanger the already hurt individuals here.
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The Root

At the lowest levels of the catacombs are the living quarters of the leaders of the organization, as well as guest rooms for important visitors. Even holding cells for prisoners are down here, as to make sure that the strongest of the Undead are constantly around to make sure they behave. Once one enters the Root of Life, a big gate leads into a rather large room, with a stairway structure going up in the middle that represents the Yggdrasil from mythology - each different part of the tree 'links' to the room of the corresponding section leader. This main 'dispersion' room is also the meeting hall - upon a simple magic spell that the leaders can speak, the staircases into the rooms disappear, and a giant meeting table appears in the middle, complete with a magic holographic display that watches over the base, the Guardian Beast realm, and Earth. The holding cells are behind a specially enchanted door in this main hall, and multiple silencing spells keep all sound from escaping the room once it has transformed into a meeting hall.
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