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 Kaminari Hatakeyama [APPROVED, 0-3]

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SerenityVerdant
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Kaminari Hatakeyama [APPROVED, 0-3] Empty
PostSubject: Kaminari Hatakeyama [APPROVED, 0-3]   Kaminari Hatakeyama [APPROVED, 0-3] EmptyWed May 28, 2014 7:25 am

Shinigami Template

Basics

Name: Kaminari Hatakeyama
True Age: 126 (109 as Shinigami)
Appearance Age: 18
Gender: Female
Height: 5'0
Weight: 110

Appearance:

Kaminari Hatakeyama [APPROVED, 0-3] 0341d27f-aeb9-43d2-83a3-44adea55c54e_zps2defd5ee

Spoiler:

Kaminari is a small woman, petite and little, and tiny to most. Sure, there are a few people her age smaller than she is, but who cares cause it's rare. She has normal brown hair that reaches a bit passed her shoulders and that is shockingly silky smooth. She has normal brown eyes with nothing special about them. Beyond that, Kaminari actually has a single scar, but it's on the huge side of scars. It's on her right side. It reaches from her side, pretty far toward her back, but not fully there and comes all the way around to her belly button, thinning out over the top of it. It's not rough, it's actually quite smooth.

Personality: Kaminari is one of those people who have the memories of her life in the world of the living. Unfortunately for her, they aren't memories that she likes. These memories are strong, even if she is suppressing them. They are strong enough that they have created and continuous muscle memory that cause her to feel and react certain ways. The first issue with Kaminari is her ability to trust. She gives everyone the benefit of the doubt. She trusts them until they give her a reason not to. If someone is stupid enough to break this trust, it's extremely hard for them to regain it. Kaminari doesn't believe in just giving someone a second chance. They would have to earn it with her. They have to earn the second chance and then earn her trust back once that second chance is given. Since she operates on an immediate trust and benefit of the doubt, there are times that bad things can come out of it. It's possible for someone to use that immediate trust against her, and Kaminari understands this. She just knows that she is strong enough to handle what is thrown at her. And though this goes with common sense, Kaminari is not stupid. She's not going to trust something like a hollow or Arrancar; that's just retarded. They are the Shinigami's natural enemy and that is it. First impressions are also a big thing with Kaminari and can also have an effect on whether she will give that immediate trust. If you come off as a babbling idiot, she will see you as an idiot. If you come off as too confident for your own good, she will see you as an idiot, an egotistical moron, or a fool. Being a decent person is the easiest way to get on Kaminari's good side.

Kaminari is a nice person with a kind heart, but she doesn't always fully express herself. She isn't completely stoic, but the most people usually get out of her is a small smile, not much else. Kaminari has two different ways of acting: casual and formal. The only time she'll act formal is in the presence of a superior or equal officer that she doesn't consider a friend (Byakuya Kuchiki) or while doing business with others in the Gotei (Captain's Meeting). She makes it a point to treat every one of her subordinates with respect and kindness. She doesn't like treating them like they are less than her. She will respect their opinions and sometimes even ask for it. “Just because someone is weaker in power or lower ranked, does not mean they're an idiot or have no good ideas.” is a philosophy of hers. Normally, she treats everyone quite casually. Casually doesn't mean she's acting like they're best friends. It means that she's not going to call them by their title, Sir, Miss, or Ma'am. She doesn't feel the need to speak as if she's giving a presentation. Even with her casual treatment of others, Kaminari normally keeps on a very professional demeanor by standing and sitting perfectly straight with amazing posture, keeping her head held high, and never slouching. She's not stiff when she looks like this. She's actually quite graceful in her movements. Very rarely does she let her hair down. She prefers to keep it nice and tidy, pulled back into a ponytail. Kaminari always comes off as professional and serious, but she's not intimidating in the least. She does have a more laid back, cheerful, and sweet side of her, but it rarely comes out.

There are very few instances that Kaminari's cute side will make an appearance. The first two instances are when she is drunk or high. Obviously, these are two things that Kaminari does not do often at all. For Kaminari, alcohol is a rare and situational thing. She only drinks when she's under a hell of a lot of stress or someone she trusts not to let her do anything stupid decides to push her into drinking. There are only three people that can do this: Tsubine, Genpaku, and Snopy. The likelihood of her picking up a drink for anyone else, without being stressed out of her mind, is extremely low. When she's buzzed, Kaminari talks a hell of a lot more than she normally would and she's honest about it. If she's drunk, you can ask her about practically anything and she'll spill it all. Kaminari will not ever intentionally get high. She won't ever willingly do drugs. The only time she's gotten high is when she's taken pills. This is something odd for Kaminari. Most people don't have any odd effects when taking pill formed medicine, but Kaminari does. She doesn't know why, but they effect her very differently. This is why she always asks for shots or liquid form. If it's something only a pill can handle, she'll take the medicine in her own home and likely chain herself down there until she feels normal. If someone sees her high, they'll likely have a bit of fun with her. How does she  feel when she's high? Well, she's seeing double/triple vision and she has a tingly sensation through out her body that makes her feel like she's being tickled. How does she act when she's high? Fun. She giggles, she flirts, she gets touchy, and her guard is at -150%. If she finds someone attractive, she'll check them out in a very obvious way, giggle at it, and then start flirting. Depending on who you are, interactions may vary!

Moving into that muscle memory that was mentioned in the first part of Kaminari's personality... What she went through when she was alive caused serious issue for Kaminari. Because of this, there are certain ways she acts without even thinking about it. It's a reflex that she finds almost impossible to control. There are certain things you cannot do to Kaminari, unless you want to die of course. The first is pin her down, tying her up, or holding her in any way against her will. She actually fears these things happening to her. If they are, her heart will start to race and she'll go into panic mode. Because of these fears, Kaminari can't have someone grabbing her shoulders, her wrists, or her neck in any way shape or form. About ninety-five percent of the time, Kaminari's reaction will come automatically, without hesitation or thought, and she will counter them and send them to the floor or into a wall. It doesn't matter who you are, unless you know how to deal with her in that sudden instance that she's attacking you without holding back, you will likely end up hurt. Another habit she developed because of her past is that Kaminari refuses to allow anyone to see her upset. No matter how sad or heartbreaking something is, she will not allow someone to see her cry. The only time this may change is in the company of someone she'd trust with her life and hold on a more personal level over professional. At this point, there is no one a that level with Kaminari, even if she wants them to be there. Because of random situations and different types of people, Kaminari hasn't been able to put anyone at such a trust level that she'd cry in front of them. There are a couple of people that she thought might make it there, but it just never happened. At this point, she wonders if it ever will or even if she wants it to.

Kaminari is an active person. Though she does enjoy the occasional cup of tea, she prefers to be moving around. She prefers to be doing something that is not sitting at a chair. This is the main reason why she is more often caught training herself or others. In her training, Kaminari's concentration has always been her speed. She needs her body to move faster and faster. She focuses everything on her speed and agility, both in mind and body. Quick thinking: Kaminari makes decisions fast. She doesn't like wasting time thinking about multiple ways to make one decision. She picks quickly and logically and most of the time she's right in her choice. Kaminari isn't perfect, so she does make mistakes. When she does make these mistakes, no matter how rare they are, she will do what she can to correct them. She doesn't send anyone else to fix her problems for her. In this sense, Kaminari is pretty independent. She's never had to rely on anyone and has never wanted to. Kaminari is all about proving herself to be worthy. She wants to prove that she is strong, that she is top tier. She thought that she had done it by hitting the Captains position in the Gotei, but then wanted to go higher. She wanted that Captain Commander position and right when it was in her reach, it was handed to someone else. No matter how many times someone has explained it to her, no matter how many apologies she's gotten, or how many times she has convinced herself of the good reasons why it was done, Kaminari has never been able to get over the fact that she was called inferior by not getting that position. That's how she sees it and always will. No matter how hard she worked and how strong she had become, she was inferior to the man that did not even want the position in the first place. And the result was her first physical scar...

Kaminari's issue with inferiority comes with a bit more insecurities than just her ability to lead or act as a warrior. Kaminari is insecure about her appearance. She's normal. Her hair is pretty soft, but beyond that she thinks she has a dull appearance. She doesn't think she's pretty in any way. These things are fine because she's learned to accept them and doesn't easily believe anyone who tells her otherwise. There is one thing she can't stand and that is the fact that Kaminari is actually pretty damn short. She's tiny in all aspects of the word. She's met some people on the shorter side like she is, but at least they have a large chest to compensate! Kaminari has none of that and it irritates her. The only thing she can say is that being short has helped her gain and continue to gain the speed that she shoots for when training. The worst part is when someone makes fun of her height. At times, it's hilarious and comes to her advantage. An example of this is when she goes into battle and all people see is this tiny girl trying to act tough. Suddenly she shoots out higher-than-Captain level Reiryoku and has them fall to their knees because they can't handle the pressure. That shuts them up. Making fun of her size is probably the one thing that can cause her to act out in an unprofessional manner. She'll hit someone, yell at them, throw something at them, and if they said something very offensive, she might even chase them around with her Zanpakutō to teach them a lesson. Don't make Kaminari feel inferior. The last time that happened, she charged out into battle against an Arrancar that she had no chance against because it was a full on counter for her. So as an easy enough note, if you care about her at all, don't make her feel bad about herself or you'll end up getting her killed, is that clear? Okay then!

Character Background: There is a part of Kaminari that she doesn't speak of; it's the part of her life when she was alive. She despises the memories she has of when she was alive. She wishes that she was one of those that would forget that time, but she's not. And to this day, she denies the existence of these memories and tells no one anything about them. She keeps them buried deep within her mind and because she's buried them so deep, they now act like nightmares that show up in her sleep or if she's reminded of them. This is the part of Kaminari that she will never reveal, and that includes in this character application.

1992-1994:

1995-2014:


Last edited by SerenityVerdant on Sun Feb 01, 2015 7:17 am; edited 3 times in total
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SerenityVerdant
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Location : California

Kaminari Hatakeyama [APPROVED, 0-3] Empty
PostSubject: Re: Kaminari Hatakeyama [APPROVED, 0-3]   Kaminari Hatakeyama [APPROVED, 0-3] EmptyWed May 28, 2014 7:28 am

2011-Present Time:

The entire point of training her ass of for bankai was to drop into the position of Captain, but once again it was out of her reach. She was ready to apply, thinking that no one else had come forth in the past ten years, it was finally her time. Unfortunately, someone else got that position: Snopy Saika (2013). The Lieutenant at that time was Ren Kougyoku and because of the sudden appearance of this Snopy Saika, Kaminari was once again shoved to the side and right back to her Third Seat. After this, Kaminari became bitter and cocky. She was probably the only Third Seat with a bankai. Every time she wanted something more, she was just shoved to the side, treated like she was inferior. Because of this, she started acting like she knew she was better. She become arrogant, selfish, and looked down on everyone around her. People were not happy with the change. First off, they were getting used to their new Captain. Snopy Saika was his name and at first glance Kaminari was unsure of what to make of him. Tall, slender, two different colored eyes, blond, but he actually was a nice guy. The problem was Kaminari and her attitude. On a mission Kaminari was assigned to, things went very wrong. A few Menos Grande showed up and began tearing through her Squad, but Kaminari was never injured. Because of this, she acted like an egotistical jerk toward the other members who she had saved. Of course, this did not go without a much needed lecture when they returned to the Seireitei. “I understand you're proud of your ability, but you walk around like you're everyone's savior. You're not.” her Captain scolded her, “Wipe that high and mighty smirk off your face and next time a member thanks you for saving their life, accept it with grace. Take that attitude of yours down a peg before someone more powerful comes along and does it for you.” Kaminari was both shocked and pleased that she had been spoken to like that.

“That kind of attitude will not be allowed on my Squad, understand?” her Captain finished and she nodded respectfully. “Understood, Captain.” she replied and then looked around at her members. No one paid attention to their conversation, which made it lot less embarrassing, but with his words in her mind and seeing everyone that was hurt, she quickly changed her attitude and straightened up, exactly like she was told. Soon, Lieutenant Kougyoku transferred out to the Kidō Corps and Kaminari was appointed as the Lieutenant of Squad Five (2023). From then, everything was fine. Kaminari and Snopy became very good friends. He was one of the first people that she was able to laugh with and didn't snap at when he made fun of her size. Of course, he wasn't making fun of her height, no. He was making fun of her flat chest. It became a running joke between the two of them, though at first it was offensive. Kaminari had to get used to it, but with Snopy's thirty three years as her Captain, it wasn't too hard. Unfortunately, that time of peace was coming to an end. In his final time as her Captain, Kaminari was forced to watch Snopy hollowfy after following him out of the Seireitei. The sight was horrifying. She couldn't tell whether Snopy was in a massive amount of pain or just going insane. She watched as a white mask appeared on his face and he fought for control over his own body. Once the hollowfying stopped, Kaminari picked him up and carried her unconscious friend back to the Seireitei. It seemed he knew exactly what happened as well because when he woke up, he said nothing to her. She had stayed the entire night to make sure he would be okay. He merely sat up in bed, stood, and walked out. An hour later, Kaminari was informed that she was being promoted to the new Captain of Squad Five and Snopy was gone (2046). She had always wanted to become Captain of Squad Five, but she never wanted it like this...

Being Captain was exactly like she thought it was: lots of paperwork, lots of responsibility, perks, authority, respect, and fun. She actually did have fun being the Captain of Squad Five. Even with everything going great, some things just seemed to change. Captain Commander Tsubine von Zarkonheinz had announced his retirement from the Gotei. Over a span of five years, Kaminari fought for the position of Captain Commander and everyone thought she was going to get it, but before the final decision was made, Kaminari had to deal with another friends hollowfication. Ren Kougyoku came to her one night and explained everything that was going on. Though she hadn't talked to him in years, there was one person that she knew that Ren would be safe with. “Here. You should recognize him; he was your Captain for a while. He'll help.” she handed Ren a paper with an address for the world of the living. She hoped that Ren would be able to find Snopy there and settle her predicament. Again, Kaminari lost someone to hollowfication (2067). And soon after the decision was to be made. She and most others knew that Kaminari was going to receive the title. Unfortunately, it was suddenly snatched out from under her by Genpaku Arishima, the Lieutenant of the First. Genpaku and Kaminari were friends through Tsubine. They talked enough for Kaminari to know that he didn't even want the position in the first place, so why was she once again looked over? What the hell was wrong with her? Was she that inferior to people? What the hell did she have to do to prove that she was worth the time? She knew what she could do. Her pride was getting in the way, so not even a full day into Genpaku's Command, Kaminari went off on a mission that almost got her killed: Before The Dust Settles (2070) With the outcome of this even, Kaminari was able to accept Genpaku as her leader, but she could not accept the betrayal she felt come from Tsubine, nor could she accept that he thought her inferior to someone that was a Lieutenant. It was just insulting.

After that inevitable day with Genpaku, like most women after developing an admiration for a man, Kaminari began to look a little closer than she should have. For one, there was no way in hell he would ever, ever look that close at her, and she knew that. Unfortunately for her, Kaminari couldn't help but develop a little crush on her new found Captain Commander. Of course, like most of her real or “deeper” emotions, she never showed it, but it was there. In the past thirty years, since Tsubine's vanishing and after Genpaku and Kaminari's event, everything seems to settle down. Her current Fourth Seat, Toja Hagiwara. She had his name come up in so many property damage claims that she had to finally get to know this guy. Upon meeting him, it was easy to understand where that anger came from. He was small and picked on a lot. Just showing him a little understanding and care made a huge difference. It was both lucky and unlucky that she noticed a change in him while they talked. He complained of headaches and she saw this darkness show in his eyes. He was hollowfying. The only thing Kaminari could really think was “Oh god, not again.” This was the third time she was going to have to deal with that. Getting to know Toja made it worse; his dream was to become a great Shinigami. That's all he wanted and now he was going to turn into something he did not want to be. How was she supposed to explain that to him? She couldn't. One day, one of her squad members came to her saying that Toja had gone out to help against a massive hollow attack in the World Of The Living. Kaminari immediately went after him. When she arrived, she was able to prevent Toja and her squad members from taking much damage and sent them back to the Seireitei. This was a stupid decision. Kaminari was sick and getting worse while fighting. Her movements were slow and she was about to get badly hurt when she was suddenly rescued by Tsubine. He came running in like a knight in no armor and took care of everything, including her.

Natural Abilities

Unreleased Abilities And Skills:

To Listen And Feel:

These abilities come from when Kaminari was alive, but that's a story for another day. She was taught to listen and to feel. She has trained her hearing and mind to comprehend the smallest shifts in body, air, earth, water, and create a mental picture of exactly what's happening and where it's happening. She could actually hear and feel the motions and vibrations when someone chooses to take a step forward, to breath, to raise their hand, to grab a weapon. She can make out the layout of an entire room by smacking her hand against the wall and sending those vibrations through out the structure. She can listen to the different and distinct patterns and pitches in someone's voice. Even if they're in another room, she can hear the differences between people's rhythms and tell you exactly how many people are in that room. It is a marvelous skill that's extremely hard to teach and learn, but she learned it.

Note: Each ability below is in order from her most powerful and skilled to her least.

Kidō: Being the Captain of the Kidō based Squad Five practically requires you to be more then exceptional in Kidō and Kaminari is even above that. Her mastery of Kidō is beyond that of what many people have even seen! After her time practicing, Kaminari has the ability to use all Kidō known to the Shinigami and even create her own custom spells to benefit herself. Not only does she know all of them, but she is easily able to preform 80% of them without an incantation, this being any number 1-80. The Kidō she casts all contain enough power to devastate an opponent, even when she's intentionally holding back, so there are times that she will be reluctant to use it. She's not exactly one with the intent to kill, so using something that she knows probably will destroy someone is not on her to-do list, even if they are the enemy.

All of these Kidō must be taught by Kaminari for anyone else to use them. Most of them she keeps a secret until she has chosen to use them in battle, but if someone does find out about them, the likelihood of her teaching is a little on the low side depending on who the person is and whether she feels they'll be able to handle it.

  • Mizuhou: This is high level Kidō that would likely be classified as 50 to 60. It can't be used by those with decent skill in Kidō and it must be taught by Kaminari. It's a strong shot of water that shoots towards a target like water coming out of an extremely powerful hose. Depending on the user, it can allow enough pressure behind it to greatly damage rock and maybe even bend or dent steal. The size of the flow dictates the amount of pressure behind it. The larger the flow, the less pressure. Kaminari is the only person with the skill to condense the water down to such a small flow that the amount of pressure behind it has the ability to cut through rock like a knife through butter.
  • Shizuku: This is a medium level Kidō that would likely be classified from 30-40. It conjures a large plate of water about thirty feet above the caster. The water then slowly begins to drop in a fifty foot radius, soaking the grounds around. This type of Kidō could be used to put out fires or something of the like. It's literally just causing it to rain in a small area, though Kaminari has been known to use it to a much bigger advantage than that, combining it with lightning style Kidō or things of the like.
  • Sekisho: This is a high level Kidō that would be classified around level 70. It is an extremely strong barrier that is able to protect the caster and, for Kaminari, up to five other items or people by touching them. The normal barrier is colored like the casters spiritual energy; in Kaminari's case, blue. It will only cover the caster unless intentionally extended through touch, but it always takes the shape of a sphere around the caster and protected. This means, that if five people are being protected, you could sneak a few people between those five and they two would be protected, but the barrier only extends for a maximum of five extra.
  • Sandanjuu: This is a medium level Kidō that would be classed between 30 and 40 in level. This Kidō allows the creation of a total of ten high powered spheres of condensed Reiryoku. The size of these spheres depend on the power put into them, though it also depends on the power of the caster themselves. The largest sized spheres that Kaminari is able to make are around the size of a small car. Upon impact, these spheres release the energy they're created with in an explosion. The color of the spheres also mimic the color of the casters Reiryoku, in Kaminari's case they're blue.
  • Tsuyo Kudaku: This is a Kidō that would definitely be classified in the high 70 to lower 80 range when it comes to the level of power and difficulty. This Kidō is what Kaminari calls an Energy Breaker or a Spirit Breaker. It is shot off in the same manner and speed of Byakurai, though is similar to a beam in appearance. It's color mimics the casters energy color. This Kidō is a condensed beam of energy that shoots out in the width of a pen. It is used on other energy attacks and upon impact with the energy attack pushes itself into the middle and collects at an extremely high speed. The moment the energy is fully collected, the energy bursts outwards and breaks apart the energy of the attack. Though it sounds like a long process, it is seemingly done upon impact of the attack. Usage depends on the caster themselves, but Kaminari is able to use this Kidō ten times before she'll begin to feel the effects of energy drainage. Note that this is only because of her master of this particular Kidō. Someone else would maybe be able to use it three to four times, even at her tier level. She can definitely use it more than ten times, but she'll be draining herself quickly.
  • Teishi: This is a medium level Kidō that would be classed around 40 or 50. By concentrating reishi around the palm of his or her hand, the caster is able to merely use their hand to stop other energy attacks equal to their level in Kidō or stop one physical attack, such as a sword or punch. This happens because the reishi that is concentrated around the hand is hardened to the point where it's like armor. Kaminari has been seen using her hand to grab the Zanpakutō by merely reaching up and grabbing it. To others she stopped it with only her hand, but it was more than likely this Kidō, especially if the opponent was any close to her skill and power. Usually a Kidō shows the energy, but with this one it does not.
  • Ridairekushon: This is a medium to high level Kidō that would be classified between 50 and 60 for level. This Kidō creates a line of Reiryoku within the body that acts as a conductor. It starts at the tip of one finger and moves to the other. A Kidō will hit the tip of one finger and move through this line of Reiryoku at the same speed that the Kidō moved and then be fired out the tip of the opposite hands fingers. This Kidō only works on beam or stream like attacks, such as Byakurai, Sokatsui, Raikoho, certain types of cero, and other things along those lines. This can also be a very dangerous thing to do. Since you're using your own Reiryoku to channel another person's inside your own body, it is possible to severely damage your own body and even kill you. To master such a Kidō, one would have to have perfect control over their Reiryoku and know the way the attack works. Using this against an attack you do not understand is stupid and likely will get you killed.


Hoho: Kaminari is definitely a master of hoho and the techniques within the subject. Her petite body allows her to move much quicker than most and has given her the advantage when practicing it. She is now able to keep up with those people well known in the skill and some she has likely even surpassed. Using things like Shunpo allow her to move large distances at great speeds. Doing a few hundred of these in a single day wouldn't even tire her out. She can even use the sub abilities, such as speed clones, if and when she ever feels it's necessary. Even though she has the ability to do so, she has never really attempted to advance her knowledge of anything under Hoho or create anything new to the subject. She has more than mastered all of the basics passed the point that a Captain should have to and only practices to keep her body in shape.

Zanjutsu: Being the third of the four abilities that Kaminari has practiced does not mean she is a slouch in the subject. Kaminari is well trained and knowledgeable of the arts within Zanjutsu. She has put in a large amount of practice to be able to handle a sword as well as she can and her practice has not let her down. She is no grand master of the subject, but she can hold her own in a battle of the swords against one of her own caliber. One thing she has done with the arts of Zanjutsu is practice it enough to allow her to use the gauntlets she keeps on herself at all times with this fighting style. Most people are seen using the style of Zanjutsu with a sword, but she has practiced enough to be able to use her two extra weapons as well, and is not half bad at all. She's more advanced with the art when using the gauntlets, but that's not too big of a deal for her since she almost always has her Zanpakutō on her.

Hakuda: There is definitely a reason this is number four out of these skills. She would never claim to be a master of Hakuda, and even has a problem telling people whether she's advanced in the style. This is one of the reasons why she always keeps her gauntlets on her. If she is caught without her Zanpakutō, she can use them instead of force herself into a hand-to-hand combat situation. Even though this is not her best subject, that doesn't mean that if she is forced to use her fist that she'll immediately lose the fight. She will merely be at a pretty big disadvantage. She's naturally very, very fast and can likely strike her opponent easily, but because she has concentrated so much on speed she has little to no strength behind her attack strikes. Beyond that, it seems besides the basic strikes, kicks, blocks, and whatever else you can put under the basics, her body just isn't up for full on Hakuda.

Shunko: This ultra powerful Hakuda technique that many wish they could do. People feel this technique is just Hakuda based, it's not. What makes this so powerful is Kidō. Kaminari's abilities with Kidō allow her to create the cloak around herself and use Shunko no differently than someone who practiced this with Hakuda. She is quite skilled with this, but she can only control it up to five rounds within a thread. In fact, this technique allowed her to create the new technique stated below.

Saishuu Tobikiri: (Last Choice) Using her spiritual pressure, she pushes it through the muscles in her body, allowing them to contract and stretch at a rapid and unnaturally fast paces. In lots of cases this can allow her to keep up with people who have mastered shunpo without her having to use her own shunpo. With this active, she has the ability to move at 5 times her maximum speed, and her reflexes and reactions times are through the roof, though it will slowly begin tearing her body apart. Using this is a desperate move, meaning she is likely trying desperately to protect someone or is trying her best not to die. After using it the first time, she will need an immense amount of rest and decent care. While using this technique, her body will glow a very soft blue, making her look like she has a small aura around her. This can only last three rounds of posting. It can only be used one time in a day, but it is possible to be used twice. If used twice, her body will need intensive care, if it does not kill her in the process. A third time is impossible since this technique is new to her, but with more practice it can become a possibility. When this is used, her spiritual pressure also accelerates the bodies healing process, causing her to use a very large amount of energy. Most of her wounds, including broken bones and excluding destroyed organs, will heal within 3 to 5 seconds, depending on the severity of them. After the time for this is over and she can't use it anymore, if she forces it a second time she will pass out and need each muscle in her body worked on immediately. If this does not happen, death or paralysis is likely to happen. This technique cannot be used with Etai Fyu-jon either. To use this she has to release her bankai first because it does not work with the amount of energy that her shikai allows. Because of how much spiritual pressure she uses to heal her body, Kaminari is not able to use her Shikai or Bankai while this is active or afterward.

Other Weapons:

Twin Gauntlets: On each of her wrists, Kaminari possesses two steel gauntlets that are plated with gold and decorated with an elegant design. They close around both of her lower arms, locking in place on the undersides of her arms. The gauntlets are 13 inches long and cover her entire lower arm, from below the elbow to her wrist. There is a small button that extends to the palm of her hand and reaches directly to the middle of her palm. When this button is pushed, a foot long steel blade shoots out over the back of her hand. The button isn't one that is easily pushed either. It is purposely encased in a small and strong cover that allows only her finger own to move through it so she doesn't have to worry about accidentally pressing it and hurting someone. It does this by automatically recognizing her spiritual pressure. This also makes it where no one else will be able to use her gauntlets. When she wishes to retract the blade, she merely pushes the button again and it retracts into her gauntlet. When she wishes to remove the gauntlets, which will rarely if not ever happen, she has a key locked away at her home within the Seireitei. Kaminari is able to channel certain Kidō through her gauntlets as well: Byakurai, Sokatsui, Raikoho, and other 'beam' class Kidō.

Zanpakutō:
Zanpakutō Release Phrase: Illuminate (Terasu, 照らす)
Zanpakutō Spirit

Zanpakutō Spirit Name: Hikari no Tenshi (Angel Of Light, 光の天使)
Zanpakutō Spirit Appearance: Hikari is a vibrant young woman with blonde hair that reaches a little passed her shoulders. She's got blue eyes and one hell of a bright smile. Though she's not as small as Kaminari, she's a mere 5'4” and has a pretty nice figure. She's usually wearing a few light pieces of armor on her upper torso, lower arms, shins, knees, and torso. Under the armor is what looks to be a full body skin tight blue suit of some sort. As if to add a little feminine decoration, there are small pieces of decorative lace-like fabric hanging around her waist like a skirt and on her upper shoulders like a small cape.
Kaminari Hatakeyama [APPROVED, 0-3] 1_zpsd49ce187
Zanpakutō Spirit Personality: Hikari is quite the energetic, cheerful, and slightly obnoxious young woman that can take on the epitome of a dumb blonde quite easily. She's got a horribly terrifying laugh that you just can't help, but laugh along with and has this strange obsession with the idea of what a 'double rainbow' means, even though she knows the scientific explanation for it. Over all, Hikari is a kind young with a positive look on just about everything. She pushes Kaminari to do her best by telling her that they “can do this” and tells her to keep her focus so everything goes well. When the two of them succeed, she'll say “I love it when a plan comes together”. Even though she's got this overall bubbly kindness about her, she does have the ability to be cocky. Something she will often say to Kaminari's opponents, even if they can't hear her, is “With your power level, I suggest you forfeit instead!” She's confident in Kaminari's abilities and the two enjoy working along side each other. With them, it's more like a partnership than anything else. There are times that Hikari will speak up and tell Kaminari what to do and what not to do if she needs help. They not only like working together, but they are good at it.
Zanpakutō Spirit's World: Kaminari's inner world can be frightening for her. There are two stages it can take. The first and more pleasant stage is when she is clear of mind, accepting, and pretty happy with her life. It's a large courtyard, similar to how you'd see in a castle. There are flowers everywhere and the ceiling is made of glass, bending into a dome shape. The ground is made of a white stone and that is where Hikari and Kaminari train. When it's in the second stage, Kaminari is full of doubt, fear, or repressing memories in some sort of way. Something negative is happening in her life if she is seeing this in her inner world. Her inner world forces her to accept things, to get over them, to forgive, and even to remember things that she has forgotten over the years. The massive courtyard that was once beautiful turns into a dark tomb-like room with a ceiling only five feet above her head. Around her is nothing but a deep darkness. It is so dark that you cannot see your hand if it was an inch in front of your face. If she some how gains sight, she will realize that in each direction are pathways she can take; the number of ways is equal to the number of events or memories she has chosen to forget, repress, or hold a grudge against. She must go down each of these ways and face whatever she needs to face to regain a stability in her life.

Shikai
Shikai: (Rukusu, ルクス)
Shikai Appearance: Upon it's activation, Kaminari's katana begins to glow very brightly. The light is pretty much blinding to anyone that looks at it and often acts as a distraction or a way to not allow them to see correctly when she's attacking. Because Kaminari's Shikai creates light using her own Reiryoku, none of her attacks hurt her, anyone she deems innocent, or her allies. The light that shines out of her sword holds fifty 'charges' upon activation and increases by two for each round of posting that her shikai is active.

Shikai Abilities:

Illumination: This is a passive ability of Kaminari's shikai. If any of her other attacks have hit a target, a mark of illumination is left on them. To activate this mark, Kaminari must hit them with any of her other attacks, which cause the attack to do 30% more damage than it normally would have. This has to be done within ten seconds of the last attack, otherwise the mark vanishes. This mark is re-applied any time the target is hit by any of her other abilities. It is not re-applied if it is doing the bonus damage. This happens because the marking attack keeps residue of her reiryoku on the opponent. The moment another attack hits, that left over reiryoku sends an extra attack in the same manner at the area that is hit, causing the 30% extra damage. The damage it does depends on the type of attack. Example: If it's a cut, the wound will be 30% wider, a stab 30% deeper, a burn 30 percent stronger burn, etc...

Luminance: ( 1 charge) This is Kaminari's most basic attack. It is a small strip of light energy that she shoots from the tip of her Zanpakutō. It is about the size of a poker card, but moves at 55 miles per hour, or 80 ft per second. Because of it's small size it can be hard to see coming, but also does not do very much damage on impact. When it does impact, it'll feel the same way when a human gets hit by a baseball and do minor burn damage.

Blinding Light: (1 charge) By releasing a sudden burst of light energy from her sword, an extremely bright blinding light shoots out from her blade to make it hard for her opponent and anyone else within ten feet of her to see. Anyone farther might have to cover their eyes, but this is mainly an ability that allows Kaminari a momentary advantage over a melee fighter since most of her abilities are based off of ranged attacking and defending. It only lasts for one second. This does not leave Illumination on anything.

Brilliant Crescent: (3 charges) This is an attack the mimics Kaminari's swing in every way. The first way is length, the size of the crescent that is sent forth. It is always five inches wide, but the size of the crescent differs and is dictated by how wide Kaminari's swing is. If she does a full swing, she can create a crescent that is twelve feet long(tall), however you wish to imagine it. The second way it mimics her swing is how fast she chooses to swing the blade. She can swing her sword anywhere from a mere 30 to 150 miles per hour, or 44 to 220 feet per second. The crescent that is sent out will mimic the speed she swings her sword at exactly.

Light Binding: (4 charges) This is an attack that gives Kaminari a short moment of advantage. It is a ball about the size of a soccer ball that is shot forth from the tip of her Zanpakutō. This attack does no damage to the person. Instead, it instantly spreads Kaminari's energy over the body of the target and stuns them, making them unable to move for .5 seconds. The first strike, the ball that is shot out from the tip of her blade, travels out at medium to high speed (200-300 mph). It can travel up to fifteen feet away, that is it's max range.

Prismatic Barrier: (2 charges) This is a boomerang-like defensive move that allows the usage of two shields. The shields are able to deflect a single attack, whether energy based or physical, making a total of two attacks possible to be blocked.. With a swing of her sword, the barrier shoots out and leaves her with a shield already around her. Any ally that it passes through is shielded as well. Once it hits twenty five feet, it shoots right back towards Kaminari, allowing her to regain the barrier once again. The way she regains the barrier is if after it's first launched she is hit and then it comes back. If it is launched and she is not hit, then she has the same shield and is only able to block one, instead of the possible two attacks. The barrier travels at 34 miles per hour so the barrier returns to her within a second.

Final Spark: (8 charges) Final Spark is the strongest of the attacks that Kaminari has. It can be easy and hard to dodge depending on the the person being attacked is. First off, it is a 100ft long strip of light that fries any enemy in it's path. A semi-invisible wave of energy is shot out in a single direction at a 100 miles per hour, or 146ft per second. This means the energy is sent out and completely in .68 seconds. After that, it takes .32 seconds for the energy to ignite and expand within a five foot width. Those caught within this five foot wide, one hundred foot long beam of light will be heavily burnt, receiving second to third degree burns on the skin. Even if she has enough charges, Kaminari can only use Final Spark once a post.

Lucent Singularity: (4 charges each) This is one of the more used and more interesting attacks that Kaminari's Shikai has. Starting off with it's appearance, it's a ball of spiraling light energy that has a rainbow effect within the light. It is shot off from the tip of Kaminari's blade towards a location of her choosing. Once it is shot off to that location, whether on ground or in the air, Kaminari has three rounds of posts before it explodes and blasts anyone within a 10 foot radius of the spiral. Kaminari does have the ability to set it off early. When it is set off, it causes a burning damage similar to fire, but it's really just extreme heat caused by the concentration of light energy. If it is shot towards a person and is successful in making impact with them, it will explode on impact and do a massive amount of burn damage. It travels at 75 miles per hour, meaning it travels 110 ft per second.

Bankai
Bankai: Guiding Light (Shirube Hikari , 導光)
Bankai Appearance:

Kaminari Hatakeyama [APPROVED, 0-3] The_Twin_Blades_by_crayishikara_zpsbaca7845

Bankai Abilities: Kaminari's bankai is the full force of her shikai. Every single number that represents range, distance, speed, strength, power, damage, etc... in her shikai is tripled in her bankai (Excluding Charges). If something reached 100 in her shikai, it now reaches 300. Upon the activation of her bankai, Kaminari gains an extra 150 charges. Numbers that represent how fast an attack goes off are cut in half. Example: Final Sparks ignition time is no longer .32, but .16 seconds. These charges now recharge at four every round of posts instead of two. Illumination's passive ability is increased by another 20 percent, so it now does 50% bonus damage when the mark is triggered.

Pyramid Of Light: This is the only way to describe what Kaminari's bankai becomes. Upon activation, the surrounding area is covered in a pyramid of light. The light is actually energy moving at such a high speed in the shape of a pyramid that it looks like sheets of white glass. At each 'connection”, the four bottom points and the top point of the pyramid, is a Lucent Singularity that is continuously absorbing and exerting the energy to create the sides of the pyramid. This pyramid is 500 feet wide at the base and 350 feet tall. Anyone within that distance is instantly locked inside of the pyramid upon Kaminari's bankai being activated. This pyramid does nothing beside prevent anyone else from getting in or out without heavily, heavily, heavily damaging their own bodies and provide Kaminari with a speed of light mode of transportation. If Kaminari chooses to do so, or she's knocked into the side of the pyramid, her body is seemingly absorbed into the light. She will reemerge in super short moments later in a completely different area of the pyramid and attack as she sees fit. While she is in the walls of the pyramid she is traveling at the speed of light, though her perception of time is so slowed that she can choose when to come out at the perfect time and place. Once she's out, she moves at ten times her normal speed, able to keep an extremely small fraction of the momentum that the pyramids speed has given her. The point of her bankai is to confine people to a much smaller area than they're used to and force them to fight in her medium range, giving her the advantage until they are able to catch up.


Last edited by SerenityVerdant on Mon Feb 02, 2015 8:25 am; edited 1 time in total
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Kaminari Hatakeyama [APPROVED, 0-3] Empty
PostSubject: Re: Kaminari Hatakeyama [APPROVED, 0-3]   Kaminari Hatakeyama [APPROVED, 0-3] EmptyWed May 28, 2014 7:37 am

Application Checklist

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  • History is 15 sentences [x]
  • Powers are not Godmod/Overpowered [x]
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