Guardian Beast Template
Basics
Name: GoldPhoenix
Nicknames: Shiro Kanzaki
Titles: Kamen Rider Odin
True Age: Dawn Of the Guardian beasts
Gender: Gold Phoenix is viewed as male, but in truth has no gender. For the sake of reading Odin shall be refereed as he.
Personality: When he was free Gold Phoenix. He is seen as cool and calm, and able to process any information he may receive, no matter how shocking or disappointing it may be. Gold Phoenix often appears aloof and is indifferent, and rarely shows any emotions other than slight annoyance or dissatisfaction on certain subjects. Having the ambition to walk his path despite all that has befallen him. Gold Phoenix is willing to do whatever it takes to accomplish his goal, even if it means lying to his followers and using people as bait for the outcome he desires. He views equality and justice as an evil that must be dispelled and encourages social battle to maintain evolution within society. Gold Phoenix is very proud of his own power, but unlike other members of his race, possesses no physical signs of arrogance or overconfidence. He rarely speaks, and when he does, he's fairly serious but is known to be around his allies to be kind, and care to talk to them to get to know them better.
However Gold Phoenix own views on Justice are rather black and white, while he shall kill when needed, however when one breaks a law they shouldn't get a slap on the wrist, such as a rogue vizard getting a clean record just for siding with another person. This makes him kill even traitors without caring who or what they where, a trait carried over to Odin.
Odin is very composed, receptive, analytically, and prefers not to engage in combat; he is content on silently observing both parties until the fighting reaches its conclusion, and actually fights only when ordered to. His mind and movements are sharp, thanks to his incredible clarity of perception and mix with his powers, he ends things quickly, preferring not to explain what his powers are capable of. Unless he explain it to them the moment before they die. Like others he has a dark side, this side only comes out when in battle for long periods, he starts to enjoy bloodshed and starts to fight ally or foe that gets in his way to his target. However since he prefers to end things quickly before this side sneaks out, has has some level of restraint towards it.
Odin is generally seen as a well-mannered, and yet distant individual who rarely takes heed of the affairs and advents of those around him. He always acts serene and apathetic towards other people, which could be seen as his defining feature. It is rare for him to show concern over events that perspire around him unless something of interest to him is involved. He isn't fond of delving into the affairs of others, even his friends, unless it is of dire importance or, again, an interest of his own. He believes that his involvement in petty social affairs will only wear down on his character, as well as force him to care for a particular issue that could distract him from his own goals or responsibilities. He believes having a clear mind is the key to achieving one's goals more than anything else.
However, the opposite can be said if the person of interest is a BOARD member, in contrast to just a regular human. Odin "values" the life of any member, be it ally or former enemy. He is a watchful guardian to them all, protecting, helping, and consoling them however he can. While he wouldn't go as far as to assist them with an issue right off-the-bat, and would normally have them evaluate the problem first, he will almost always provide some form of assistance, be it a simple statement of advice, to doing whatever he can for them. If one is threatening his allies, they will know no worse enemy, as Odin will go to any lengths to ensure that his friends are safe from harm. Even if they are capable of handling themselves and will insist on his absence, Odin will remain on the sidelines with his cards ready to make a critical strike against his friend's enemy if the former is put on the losing end. He seeks to ensure that nothing like what happened to the Guardian beasts centuries ago ever happens again, and will go to many lengths to make that ideal so.
However all the above save for Gold Phoenix personality is a fake rouse to create a perfect "human" out of this guardian beast, nothing more than a mindless puppet programmed with personality traits to ensure compete and utter loyalty towards BOARD, even as far to basically destroy and reformat the noble beast mind and body into a suit of armor. Deep inside hidden away is his real personality, but its been so long it might of vanished. BOARD uses Odin to compete task thanks to Odin extreme powers that would otherwise be noticed.
General Appearance
Appearance: (A picture will suffice here, otherwise a paragraph on their overall appearance and another on their clothing)
Animalistic Traits: The suit of Odin is modaled after Gold Phoienx thus follows a bird like theme in the design.
Appearance Age: Ageless due to being a suit of armor now, however his human appearance chosen by BOARD appears to be early to 20's
Height: 205cm
Weight: 100kg
Natural Abilities
Natural Techinques: Unnatural Might: One would believe Odin physical powers would be limited for using human hosts within its armor, that is gravely mistaken, as Odin armor does not simply increase the physical might of his hosts within the armor, no Odin armor itself holds unnatural might that would leave many in terror that witness Odin fight. Despite his thin and fragile appearance, Odin is frighteningly strong and can effortlessly put a lot of destructive power behind his fists with devastating results.Perhaps due to years of combat experience and time on the battlefield,Odin has a very large degree of physical strength, most commonly displayed by his ability to fight back his opponent's attacks with a single arm. Repeatedly, he has shown clear evidence of his strength from acts like kicking people on his level through ten building's and slamming a captain classed undead over his shoulder with one hand in their battle, as well as when he grabbed said undead sword barehanded and reeled both him and the sword in for an attack. Just by spinning his wrist he can create a drill strong enough to shatter most defense with brute force. His strength is so great, even in humanoid form that he can catch most energy attacks with strength alone and throw them back, but this still places damage on his hands. Odin ability to fight back his opponent's attacks with a single arm. Odin physical power has increased to the point where it grants him a destructive touch, meaning that his touch on an object has a tendency to crush that object, or make it break apart, even if he just brushes it. He can cause gaping wounds with a blocked punch, tearing skin and bones in the opponent's hand.This raw power, while at first seeming limited, has a great variety of uses. attacking,for example when he merely grabs an opponent's wrist he can nearly breaks their arm. Odin is capable of being able to lift extremely massive structures similar to buildings, large boulders and even entire battleships if the need appears for it. However, when he gets more serious, his real power begins to kick in and it appears being able to throw entire structures equal to skyscrapers towards his foes and even having the capacity to decimate an entire mountainside with his raw physical prowess but requiring a few hours. Therefore, to engage Odin in physical combat is to do battle with quite the monster. However as powerful as he sounds, he is very limited by his host, in most cases his host are torn apart when he tries to lift anything that heavy or perform destroying a mountainside, thus Odin limits himself to using his physical power when needed.
Swordsmanship Expert: Odin carries a great level of skill in sword fighting. Though one might consider it to be on the same caliber as a standard Captain level Shinigami's own skill, and despite the fact that it isn't his most prominent trait, Odin is still a lethal foe when using a sword-like weapon. In most cases, he uses the Gold Saber, a unique form of his Sword Vent, as his weapon. As he strikes, he takes hold of the weapon with one hand, gripping it tightly, and slashing at the opponent's form with great speed and force. His style of sword fighting is classified as Kendo, which he utilizes to great effect. He puts power into his strikes, making sure that each and any hit that he makes does some form of damage to his opponent, as well as put enough of his augmented strength to keep his arms stable and strong when defending against an opponent's oncoming blow. While he is talented in it, he does not use swordsmanship for long, and will almost always revert back to his preferred combat style: his Advent Cards.
Shield Fighting: A term used to the style of weaponized fighting that Odin uses when he only has his Guard Vent equipped. In many cases, a mere sword can be inferior to the blade wielded by a Shinigami, the Zanpakutō, in their released states. His Advent cards, however, excels much better, and can even surpass a Zanpakutō when used properly. Since his guard vent forms itself into a phoenix tail like shape, Odin primarily uses it's form as a shield or even as a close range chakram.
Ittōsesshō (一刀殺生, "Killing the Sword/Blade"): As of right now, the only advanced Kendo technique that Odin knows is the one called Ittosessho. This is a technique that he learned while being "programmed", as it was mostly required by them in order to properly battle a Captain level Shinigami. Ittosessho is a technique where the user gathers spiritual energy into their blades and slashes down upon their foe's defending Zanpakutō with such great force that the weapon is broken clean in two. As this is normally a technique used only by master Zanjutsu level Shinigami, most would think that a being such as Odin isn't capable of such a devastating attack. However, Odin learned this by the time he first deployed. In the case of the sword vent, as used by Odin, two factors must be applied. The first is that more Reishi from their surroundings must be gathered and implemented within the constantly moving rotation of Reishi already inside of the potent, chainsaw-like weapon. How much of it needs to be absorbed varies depending on the strength of the opponent that Raiki is facing. If too much is absorbed, the Reishi gathered could erupt from the sword and spread out at a violent rate, possibly harming Odin host in the process. The second factor is the his armor itself, which increases their physical strength greatly. Most all of their strength must be put into this strength variant, leaving little means for Odin to defend himself against another attacker. When both of these are utilized, Odini slashes down on the Shikai/Bankai and cuts the weapon clean in two. It should be noted that Odin use this at the most need moment than wildly swinging.
Hand to Hand Expertise: As a backup from wherever he may be disarmed in a battle, Odin carries knowledge of being able to fight with one's hands when no other weapon. When he was first brought into BOARD training program, Odin was one of the many test subjects who failed their first few sessions of training due to them being almost entirely unfamiliar with such arts, and as a result, they were all punished accordingly for their failures. Afterwards, Odin noted that BOARD did not accept failure on any level, and was programmed to push his physical skills to their limits. With persistence, he passed his exams with moderate success, in which allowed him to enter the more advanced stages of hand to hand combat. More brutal training sessions with various tutors and instructors from these particular classes gave him a more than adequate grasp on how to properly use one's physical body to win their battles. While he was not the highest scoring in his test, he still passed exceptionally well. The primary form of martial art that he was taught during training was the popular and effective style known as Jujutsu, which is used by many modern militaries today. Despite this, and like his swordsmanship, Odin does what he can to avoid fighting an opponent up close if he is at all capable of doing so. Even with a sword, it is not in his interest or better advantage to fight in close quarters, much less with his own two hands. Thanks to the power of his vent cards, however, he can evenly match a Captain in some hand to hand prowess, but no further. Even against a Master of Hakuda, Odin's better interest would be to simply stave them off until he can get at a better distance. Odin trademark hand to hand attack are "slaps" which he hits hard and fast, while keeping his arms crossed nearly at all times till he "slaps".
Jujutsu Expert: In his initiation program, Odin was forced to learn the ways of martial arts and hand to hand combat, the most prominent being that of Jujutsu. A popular fighting style used by many modern military forces, Jujutsu is the practical art of using an opponent's balance to the user's advantage, consisting primarily of throws, grabs, and locks while also disarming an opponent of their weapon, leaving them completely vulnerable. Odin is very potent in this art, though he is no master; he is capable of many advanced techniques in conjunction with his vent cards to make his attacks and holds all the more unbreakable. His kicks and strikes, despite being rarely used, are all aimed directly at specific weak parts of the body, using a striking system known as "Atemi" (当て身), which deals in harming the opponent on both physical and mental levels by appearing to strike one area of the body, but quickly goes for another body part that the opponent has left exposed. Odini also has a tendency to choke slam opponents who are close to him and are unable to respond to any of his attacks. This is due to his preference of immobilizing his opponent before striking them down with a death blow.
Natural Abilities: Epitaph: Odin helmet holds a special power known as Epitaph. Epitaph can give Odin a preview of what will occur in the next ten seconds. This allows him to react and defend himself accordingly. This truly only works on his field of vision, or what is about to hit him, even with foresight is is possible to harm him greatly. This power is also more used with Time Vent. Odin "eyes" can 'see' and 'comprehend' time in a strange way. He can see the possible future as fluctuations of time. For example, if one would throw a punch at him, and he was to dodge to the right, he could see if the enemy kicks for him with the knee before he even dodged to the right - and he could chose another action.
This ability is not instant, and it will never cover everything. Recklessness can break the times he sees, and strong or wide attacks can make it harder to figure out the correct 'timeline' to follow in order to dodge. In other words, even with this knowledge of impending paths of time, Odin is far from invincible, although BOARD would like to believe that he is. He can, however, use this to more easily figure out possible threats to BOARD.
Advent Cards (アドベントカード Adobento Kādo?) are the cards used by Odin. here are a wide array of different Advent cards that are attributed to Odin. These cards can be scanned via the Gold Visor. While this can be viewed as a weapon, in truth each card is a sealed aspect of Gold Phoenix real powers, each with there own cost and effect, all of which hints how powerful this once and powerful beast was before being turn into a tool for BOARD.
Time Vent(10,000 AP per use)
: Perhaps the strongest card ability wise, that Odin has access to. It allows Odin to reverse time in simple terms, how far does this time reverse go? Months even years back into time, however as strong as this sounds, it isn't complete time travel, as Odin goes back in time the further it is, the faster time fly s forward back to the moment he used Time vent. We can call this action Erased time. The signature ability is to erase time, in which everything except itself, is suddenly changed to be in the state they would have been a short time later, Time Vent is comparable to removing footage from a video, cause and effect happen normally, but the interconnecting period is removed. Because his sub-power Epitaph allows him to see the future to a limited degree, and because everyone except him is disoriented when time suddenly shifts forward, he uses that to his advantage by utilizing the deleted time to get into position for a surprise attack. The nature of the time erase is such that, for example, a bullet that would have hit Odin will suddenly be shifted to be on his other side as where it would be seconds later. As said before he can go months or years into the past, while time does fast forward for him till the moment he used his Time Vent card. He can insert himself into inanimate objects. For example, by using time vent, and insert himself to change the ground, he can falsify its history to alter its structure and set traps there as though he had done so long ago. The ability to erase time also appears to be relevant to Odin's own stamina, as the more damaged he gets the short time reverse becomes and the smaller amount of time to use erased time, even to the point where it can barley last more than a instant.
Nasty Vent(450 AP per use)
: Which projects a high-pitched tone over a wide area, overloading the hearing of anyone in range and knocking them unconscious. It has the range of of 1 city block, and people have been able to stay awake from the massive overload of sound.
Trick Vent(10,000 AP per use)
: Allows Odin to use a power known as Shadow Illusion creating up to four copies of himself. These copies are very simple for usage, they can only take 2-3 hits each before vanishing. They however can use vent cards to give Odin a massive field control, and area of effects. These clones are grey versions of Odin, who phoenix designs are sliver instead of gold. They are mere half power and skill than the original Odin They can be used to restore power, or fight in four places at once, when one is destroyed there energy is compressed and turned into a powerful blast, and only a fraction of that power is returned to Odin himself. Through the use of Epitaph, he is able to control four clones as additional bodies and channel one of the clones of the aforementioned abilities into each, thus compensating for his limitations. However, while the strength and speed of the techniques are greater when used through the main body than when used through the clones, and multiple clones can also be activated simultaneously by the main body, there are advantages granted by the use of clones. As the main body's vision is linked to the Epitaph possessed by the clones, Odin is able to easily coordinate their movements and is given a form of protection, since Odin can control the clones from a distance, rather than putting his own body at risk. Each copy of Odin has there own deck and cards, and there AP total each is 76800 while they can use Trick vent as well to make more Odin's, the AP Max for each clone made with the original Trick Vent, shall get lower and lower. These clones do not have access to Time Vent.
Sword Vent
: Conjures Gold Saber, dual sabers formed from the Goldphoenix's wings, more information in other weapons.
Guard Vent
: Conjures Gold Shield, a shield made from the Goldphoenix's tail, for more information in other weapons.
Blust Vent(450 AP per use)
: Allows Odin to fire a pair of tornadoes from the turbines on his hands. Odin can create an tornado-like mass compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast, inflicting massive damage on both the target and their surroundings, or creating razor winds to slice foes from afar with mere eye movement and hand gestures.
Copy Vent (10,000 AP single usage)
: Odin gains the ability to manipulate space. This is performed by spinning Gold Visor, which produces a bell-like chime before activating. Using this power of manipulating space, Copy Vent makes it possible for Odin Gold Visor or Gold Saber to literally occupy multiple different locations in space, allowing him to attack with multiple strikes. To do this, Copy Vent literally makes it so that X areas in space are replaced by the exact space that Odin weapons occupies. With that said the sword will still attack in the same manner as Odin himself; meaning that if Odin were to slash at his opponent vertically, all of the other blades would slash vertically. However, even if you do block Odin’s own sword, the other swords will still carry out their attacks; as there was no opposite force to stop them. The only practical way to stop all of the blades is to either block with a barrier that surrounds you, or to stop Odin’s held weapon before the arc of its slash. After attacking, the swords will disappear until Odin attacks again. The max amount of copied weapons that appear is limited to 100. Odin keeps this power till the end of the thread.
Freeze Vent (1000 AP):
Perhaps a strange card, unlike what the name imply it doesn't use ice, instead it is an interesting utility move that takes full advantage of Odin time and spatial manipulation. To use this ability, Odin must actually strike his opponent with his weapon or physical attacks, and not any of its other slashes but his main, held weapon or hands itself. While this may sound a little odd, because this ability is being powered by Odin Freeze Vent. So, once this ability is actually activated and an opponent is hit by Odin attacks, its true usage is revealed; for the next one to two seconds(A single post), the opponent will have the space that they occupy be “broken”, meaning that they are unable to actually move out of it. To put it simply, for the next few seconds, while the opponent is fully and cognitively aware, they cannot actually move out of the space that they are currently occupying; not even with a movement ability. While this ability may only last for a short amount of time, it can almost always guarantee Odin a “free hit” on his next attack; so long as he actually takes advantage of the short window of time. This ability can only be used once per post, and only a successful hit will trigger it; it does not take effect if the attack is blocked with a barrier.
Clear Vent
:The power in which Odin hides from followers and pursuers and avoid total detection/discovery. Odin can’t be tracked down. Fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. Odin is capable of countering every method used to track a person. He cannot be found by X-Ray, Ultraviolet and Satellite equipment. Enhanced Hearing or Vision cannot find Odin all as well. Sound-based tracking (such as Echolocation) won't work on him as well. The only way to track him is with natural eye sight, and following his movements though his faint outline.
Confine Vent(15000 Ap per use)
: Perhaps a odd card in itself, were as Time Vent can be classed as the strongest ability wise that is sort of untrue, as this card can perform the highest amount of damage
Return Vent 0 AP Single Use
Odin restores his "Time" restoring all lost power and AP and instantly recharges all cards, all his damage is removed, and his Host is back to the moment when they where chosen. Since this only effects himself
Steal Vent
an ability that is the embodiment of "Stolen Time" Once Odin grabs hold of anything that can be even remotely conceptualized as a weapon with his gauntlets and he recognizes that he wishes to wield it, it instantly gains the property of "becoming his Zanpakutō" Though it bares more similarities to a conceptual weapon. it allows for something as worthless as a piece of scrap iron to be turned into a holy lance or sword capable of damaging divine entities and striking legendary weapons. The item while under his control will gain a myriad of abilities that confer to it's creation or multiplies something onto it's existence. For example, if Odin were to grab the branch of a tree, that branch would be turned into a sword made of very durable steel. He would enhance all of it's capabilities turning it into a destructive weapon capable of combat against even the most virtuous of fighter's. He is able to naturally control any weapon that he wields as if it were a favorite weapon with which he specialized in and polished his skills for many years. He can make use of weaponry regardless of how it was created or its time of origin, allowing him to take control of modern weapons and machinery and greatly strengthen and modified their capabilities. The ability soaks the affected items with Odin's Reiatsu, muddled with built up bloodthirstiness and hatred, that permeates from his hands. They slowly change as they are tainted with his black color as golden lines invade the item and multiply like the veins on a leaf. The items, covered in a spiderweb pattern of golden veins, look alien and repulsive compared to their normal forms. This allows for potentially unlimited weapons, as even if a weapon is destroyed by an ability able to counter Knight of Honor, such as Gáe Dearg, which normalizes them by cutting off Odin's Reiatsu flow, he can simply remove and keep using an already affected part or pick up the remains to once again use them as a weapon. He can give up the weapon at any time, returning it to its natural state, and immediately switch to another without any trouble. The weapons will stay under control for a brief moment after he lets off his grip, allowing them to be used as projectiles.The ability is a natural counter to Gilgamesh's Gate of Babylon, which makes use of a large number of projectile weapon's. Odin is able to freely catch and wield the weapons shot at him as if they were extensions of his arms, and use them to deflect volleys of weapons capable of completely destroying the surrounding area. He freely catches swords, halberds, battle axes, and exchanges them for more powerful weapons all while not receiving a single scratch. If Odinw grab's a hold of nameless Zanpakutō's, Unreleased Zanpakutō's, and conceptual weapon's without definite owner's, they will retain the same rank and abilities. The ability allows Odin to make use of an the remains of a street light pole, and while it would normally be cut like butter by a Zanpakutō, it is capable of going head to head with Invisible Air. He wields the two meter pole like a spear, and later uses the remains as a long sword without any inconveniences. He is able to take control of a twenty-meter F15 fighter jet while standing on top of it, giving him complete control of it and its armaments, four AIM-7F/M Sparrows, four AIM-9 Sidewinders, and 940 rounds for the 20mm M61 Vulcan auto-cannon capable of firing 12000 rounds per minute, without having to physically pilot it. The ability also greatly enhances the capabilities of firearms, allowing him to use sub-machine guns, and a two hundred kilogram, six-barreled cylindrical rotary cannon taken from a jet with greatly accelerated speed.The F15 is completely corrupted by his prana, which transforms it into a monstrous form capable of far surpassing its normal capabilities. He is skilled enough to dogfight with Gilgamesh's Vimana, which surpasses the laws of physics, perform stunts like an Immelmann turn and full vertical descent, and dodge numerous tracking projectiles from the Gate of Babylon. Its twin turbofan engine gives a monstrous roar while surging with his power, allowing it to writhe its ailerons and flaps similarly to a living creature in order to pull a maneuver that is almost aerodynamically impossible. It is capable of performing barrel rolls which produce intense G's that rupture the organs of humans inside, and instantly kill them. Every single round of the M61, which would normally be easy for a Spiritual being to dodge and reflect, is now lethal. The twenty-six pound Sparrow missiles are transformed into weapons of an entirely different caliber, and the electronic radar-guides in the missiles become magic weapons that control the front stabilizers to chase the subject of Odin's fury like hounds. The Flare Dispenser, designed to shoot out decoy heat sources to throw off heat-sensing weapons, has be metamorphosed into a cannon that shoots an innumerable amount of tracking incendiary weapons capable of downing the Vimana. Another feature to this if he were to touch a computer system he well be able to completely gain the information inside, and then make it overload. If he touches a person with this power, they would gain the veins on there body and for 2 post after being touched they shall take double the damage from every attack that hits them in that time.
Other Weapons: Gold Visor: Odin main weapon, and perhaps the most ironic weapon BOARD members ever seen. The Gold Visor (ゴールドバイザー Gōrudo Baizā?) is a Goldphoenix-styled scepter used by Kamen Rider Odin. It is a powerful weapon. With Odin's immense skills and powers, his spirit weapon is strong enough to clash with captain class weapons with ease.
Odin usually employs his weapon using both hands, but is also seen capable of using it proficiently with just one hand. Most of the time he keeps it in his right hand, and sometimes he is seen planting its blade in the ground, in order to use both of his hands freely for his other skills. Gold Visor can be used in conjunction with Odin's other skills, to increase the already great damage he can inflict, as well as to neutralize any potential defense his opponents may offer. In battle, Odin uses Gold Visor to thrust from long distances, twirl it around himself as a form of defense, jump down on a foe with the top pointed downward. Odin also puts in his Vent cards to perform there special skills, or use Rouse Cards, including Proper Blanks (which can be used to seal Guardian Beasts and Undead). And use them personally, however unlike another member Blade, Odin is only able to use one Rouse card at a time, due to his weapon being meant to scan Vent cards. Making Blade the better choice of making combos with Rouse cards. However unlike Blade who Max AP in King form is over 9600 AP. Odin base AP is 307200 AP The highest total AP in BOARD history, and because of this massive amount of AP BOARD tends to send Odin vs foes they know Blade can't handle on his own.
Guardian Beast
Element: Arc of Time (時間のアーク Toki no Āku): Odin has a special branch of time power that involves the usage of time as a means of combat. It revolves around the manipulation of the "time" of objects of non-living things and non-sentient living things, like a tree. Odin can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This element can be even used to stop an object's "time" by freezing it in midair. Odin can also rewind a damaged object's "time" to restore it to its original state, just like turning the ice back into water. While Odin stronger ability's are in his Advent Cards, he however has some powerful Time elemental attacks or utility skills. Odin can restore inorganic items back to the state they were in before they took damage. Such as when BOARD makes him restore damaged files, or restore broken items to use them again.
Past & Roleplay Sample
Character Background: (Three paragraphs or 15 sentences minimum)
Roleplay Sample: (Three paragraphs or 15 sentences minimum)